Slots: 4 Weapon, 2 Drone (requires system). These days, guests can be seen gambling on video poker machines or slots with movie clips, music and more. Computerized games have made casinos flashier than ever, but they aren't the only technological advancement of note. Things like ticket vouchers save players the hassle (and risk) of carrying large amounts of money on their persons.
Slots are numbered progressively in rows, beggining at the top left corner, and ending at bottom right corner. For example, in a 2x2 room, slots in top row would be numbered 0 and 1, while in a 3x2 room 0, 1 and 2, with bottom row having numbers 3, 4 and 5. FTL Faster Than Light: All Ships Series Zoltan B I don't even remember what this ship does, it's just a void of memory compared to the godly Zoltan A and terrible Zoltan C. Oh yeah, it's the one with the weak shields system, and two ion blasts with a pike beam.
Only if your operating system vendor provides drivers. Card readers and PCMCIA Linear Flash PC Cards do not come with drivers for PCMCIA Linear Flash PC Cards, it has always been the OS vendor's responsibility to include support or you will have to purchase a Card and Socket Services software package from a third party vendor.
Please see Linux PCMCIA HOWTO 4.7 PCMCIA memory cards.
For DOS and Windows 3.1X: PCMCIA Linear Flash PC Cards need a DOS version of a Card and Socket Services Program. Please check to see if you have this running, if not, contact your notebook PC vendor or card reader manufacturer. Some of the vendors listed or linked to on the PC Card support for MS Windows NT 4.0 page also make Card and Socket Services packages for other legacy Microsoft operating systems.
OMNIDriveUSB Pro LF and OMNIDrive Pro are external read-writers for PCMCIA Linear Flash, SRAM, and ATA Flash PC Cards. Their specialized software package allow Windows users to access, view, manipulate and even copy via binary images, the data on PCMCIA Memory PC Cards. For built-in PC Card slots, see our software page.
You may want to try these instructions from the 'Users of TrueFFS Flash File System for PCMCIA Cards' section of the Windows 95 CD-ROM Hardware.txt File. However, this is untested and unsupported by Synchrotech and is reproduced here as a service only.
Users of TrueFFS Flash File System for PCMCIA Cards. The MS-DOS or Windows 3.1 versions of the TrueFFS driver will not work with the Windows 95 PCMCIA driver. To work with FTL formatted Linear Flash PCMCIA cards when the Windows 95 PCMCIA driver is enabled, you must install a new Windows 95 device driver provided by M-Systems. To do this, carry out the following procedure:
NOTE: If M-Systems is not shown in the list, click Have Disk, and then insert the M-Systems Windows 95 installation disk and follow the instructions on your screen.
Otherwise, you may want to locate a Card and Socket Services software vendor for Windows 95. Some of the vendors listed or linked to on the PC Card support for MS Windows NT 4.0 page also make Card and Socket Services packages for other legacy Microsoft operating systems.
The following information may be of use with Windows 95:
For NT 3.51 and 4.0: You need a NT version of a Card and Socket Services software program on your system. Please contact your notebook PC vendor or card reader manufacturer. Please see our PC Card support for MS Windows NT 4.0 FAQ page for more information.
Use the drivers supply by Windows 98. These drivers are located in the following directory in the Windows 98 CDROM:
to install these drivers, do this:
The following information may be of use with Windows 98:
The instructions above for Windows 98 should work with 98 Second Edition. However, this is untested and unsupported by Synchrotech and is reproduced here as a service only.
The MS-DOS or Windows 3.1 version of the TrueFFS driver does not work with the Windows Millennium PCMCIA driver. To work with FTL-formatted Linear Flash PCMCIA cards in Windows Millennium, install the device driver provided by M-Systems.
To install the device driver:
Your PCMCIA Linear Flash PC Cards and SRAM cards will now function. For more information see Microsoft's Windows Millennium Edition Hardware.txt File page.
Please see Windows 2000 Work Around for PC Card Linear Flash and SRAM. The best solution is an OMNIDrive either in USB or Parallel versions. See Windows Readers for PCMCIA Linear Flash and SRAM PC Card Memory for more information.
Please see Windows 2000/XP/Server 2003/Vista Solutions for PCMCIA SRAM and Linear Flash PC Cards.
For devices that don't support the full Card Services standard, this CIS-like 2K or 8K storage tuple essentially informs the device what type of card has been inserted and in cases of storage cards, the capacity of the card. SRAM and Linear Flash are examples of cards that are available with or without a 2K or 8K Attribute. Types of devices that require attribute are usually lab equipment, embedded systems, PDAs and the like. For the most part, notebook computers support Card Services, and hence don't require attribute. When in question, check your device's documentation or contact you device manufacturer.
OverviewCode: Select all
0.5.5:
https://drive.google.com/file/d/1eMcCMZ8k9t0UB_11axRQrUh1Lx0tN-wR/view?usp=sharing
http://www.mediafire.com/file/vkpn97rpyi45gzb/FTL_Hyperspace_%25280.5.5%2529.zip/file
0.5.4:
https://drive.google.com/file/d/1mBhctLm4iBb-pnZclsHOVd-e-HSgIBpW/view?usp=sharing
http://www.mediafire.com/file/hjwzibw8vkuinql/FTL_Hyperspace_%25280.5.4%2529.zip/file
0.5.3:
https://drive.google.com/file/d/1JVefqnUIJ-0XQvCWJZ4OlS47g4zIFFYM/view?usp=sharing
http://www.mediafire.com/file/4xryq13oju52lo8/file
0.5.2:
https://drive.google.com/file/d/1Yqj09hOckYSAfCh2UQfZO6rejdnM1tbJ/view?usp=sharing
http://www.mediafire.com/file/hqkou47lflxpgbq/FTL_Hyperspace_%25280.5.2%2529.zip/file
0.5.1:
https://drive.google.com/file/d/1d9oNewZG0NzhruoHttl7a0iBCfl4C8mU/view?usp=sharing
http://www.mediafire.com/file/ws5drrlrc49ipcy/FTL_Hyperspace_%25280.5.1%2529.zip/file
0.5:
https://drive.google.com/file/d/123ByQ1-LqekPhl4oX0N2RP9rebyTGf9m/view?usp=sharing
https://www.mediafire.com/file/vbd1opngbtkk5nw/file
0.4.1:
https://www.mediafire.com/file/n1vhj0jchy3teq4/FTL_Hyperspace_(0.4.1).zip/file
https://drive.google.com/file/d/18DsfCHyZd2UoOnD7iVdrfaZNM3nQLYZ_/view?usp=sharing
0.4:
https://www.mediafire.com/file/48fke3obrypbfl4/FTL_Hyperspace_(0.4).zip/file
https://drive.google.com/file/d/18vOHnV4Tntg4rrnRwqQRmsb5bpFpfY_q/view?usp=sharing
0.3:
https://www.mediafire.com/file/36ifts30alccexi/FTL_Hyperspace_%280.3%29.zip/file
https://drive.google.com/file/d/1RFl7D3A1YNSk45AhQ8372iKnM321YAOj/view?usp=sharing
0.2:
https://www.mediafire.com/file/2o7cfcecu8el1ge/FTL_Hyperspace_%280.2%29.zip/file
https://drive.google.com/file/d/1xkQbjNfkBb5P_5VHF_fFe_2Z_OEk3Ea-/view?usp=sharing
0.1:
https://www.mediafire.com/file/zprnpga6n9j74ij/FTL_Hyperspace.zip/file
https://drive.google.com/file/d/17wOJu-RSWdzflBCDnglo4N6KTNkN-PBn/view?usp=sharing
Code: Select all
- Added creation of custom races
> Their abilities can be changed inside the hyperspace.xml
> Existing crewmembers can also have their abilities changed, but you will need to rewrite the old abilities as well
> Create a blueprint for them and put their definition in the <crew> tag in hyperspace.xml
- Added infinite ship list
> The number of pages increases the more ships you have to fill them
> Ships can be added by having a custom blueprint for them, and adding their id to the <ships> in hyperspace.xml
> NOTE: High scores for custom ships are never saved, and they have no achievements
- Added custom augments (sort of)
> Different augments can now be combined to make a new augment
> Create a blueprint for the augment, then add their definition to the <augments> in hyperspace.xml
> This can also be used to make new versions of old augments, so that the player and enemy can have seperate values for one augment, for example
> Added hidden augments
• Customizable per ship
• These cannot be removed or added, and do not take up a slot
> Added locked augments
• These cannot be sold/swapped for different augments once equipped
- Added creation of custom drones, with unique stats
- Added Discord Rich Presence integration
- Can now change crew limits
- Added new augment, NANOBOT_DEFENSE_SYSTEM (disabled by default)
- Added FTL_JUMPER_GOOD augment which allows you to jump to any beacon in the sector (disabled by default)
- Explosive Replicator's <value> tag now works as intended
- Seeded runs!
> You can now input a seed before starting a run which will disable unlocks and generate the map based on the seed
> This means that you can redo a run or play the same run as someone else (to race them, for example!)
> You can check your seed in the game pause menu
> Seeds are only the same if the mods used, FTL versions, and Advanced Edition toggles are the same
- Added ih8ih8sn0w's infinite mode (enabled in hyperspace.xml)
- Fixed hacking drone bypass bug - the drone now explodes when hacking is depowered (enabled by default -- can change in hyperspace.xml)
- Can now enable command console through hyperspace.xml
> Added STORE command
> Added KILL command to console which allows you to kill a crew member or boarder on your ship
- Can now enable Hull Numbers through hyperspace.xml
- Ghosts can now phase through doors
- Low O2 warning no longer appears when the ship has no oxygen system
- Added customisation of boss crew
> Can customise the race and room that the crew member spawns in
- Can now customize the drones that the boss uses for its phase 2 drone surge
> Customizable for each difficulty
- Different save files and continue files for vanilla and Hyperspace FTL versions
- Can customise the drone(s) that buying a drone system gives you
- Event features
> Ships can now use the boss ship box (useful for minibosses and large ships)
> Events can now have a label on the map, like stores and exit beacons
• These replace quest beacon labels and exit beacon labels
> Can add custom event files for the game to load
• The value of <eventFile> in the <event> tag will load data/events_x.xml
• For example, <eventFile>special</eventFile> will make the game load data/events_special.xml
• data/events_hyperspace.xml will always be loaded if it exists
> Added sector specific exit beacons
• Useful for something like a miniboss at the end of a sector
> Added sector specific fleet beacons
> Added <preventQuest> tag to stop quests from overwriting specific events
> No longer forces rebel fleet to show in fleet events
> Allowed events to check cargo for the 'req' attribute
• Add your event into <events> in hyperspace.xml and add a <checkCargo/> tag
• This also works for the <remove> tag
> Added <noQuestText> tag which means the event does not say that a quest has been added
> Added <removeHazards> tag
> Added <removeNebula> tag
> Added win events
- Added splash screens to main menu
- Added <forceDlc> tag which stops you from disabling Advanced Edition