New depositors only. UK residents only. Minimum deposit £10. 10x wagering on free spin winnings. Free Spins are valid only Witcher 1 Gambling Ghost on Starburst and expire in 7 days. Koster in the Gambling Den in the Trade Quarter in chapter III. Chireadan in the Elven Cave at the Lakeside in chapter IV. Dandelion in the Country Inn in Murky Waters in chapter IV. The gambling ghost in the ruins south of Murky Waters in chapter IV. Beat three sharpers to complete this quest. Free spins Witcher Gambling Ghost have a wager of 50 x winnings. The bonus is subject to country and game restrictions. 18+, New Players Only. Wagering Requirements. Gambling Ghost is what remains of a man obsessed with dice. He would not let such a small thing like death keep him from his passion. This is (was?) no mere hobby. Quite possibly the writer of the Diary of a Dice Collector.
Did we miss anything in this section? Is there something we didn't discover? Let us know!Background The first time you enter Murky Waters, Dandelion will come up to you and tell you that Alvin is in the village, too, and that he's staying with Alina (#1). That announcement will trigger this quest.
Walkthrough When you enter Alina's house, you'll be greeted by Alina. She'll admit to you that she and her fiancé Julian have been arguing about whether they should adopt Alvin or start their own family. She'd like the former, but he's for the latter. Meanwhile, Alvin will tell you that he likes it in Murky Waters -- the children play 'kill the elf' and he gets to be the 'Grand Master' -- and so you'll decide to discuss the matter with Julian at the inn (#2).
However, when you approach the inn, you'll see Julian in conversation with Celina, Alina's sister, and you'll recognize that the three of them are involved in a love triangle. This will make you wonder about Alvin's future family, and so you'll decide to talk to Dandelion in the inn to see if he's heard any rumors about them.
When you enter the inn, Dandelion will come up to you and give you a letter and a Dimeritium Amulet, and he'll tell you that you're supposed to give the amulet to Alvin. However, when you return to the village, you won't find Alvin in Alina's house any longer. There are two places where he can be:
Gambling Ghost Witcher 1 Gameplay
- If you sent Alvin to live with Triss in Chapter III, then you'll find him at the ruins (#3), and you'll have to win him from the gambling ghost.
- If you sent Alvin to live with Shani in Chapter III, then you'll find him along the riverbank (#4), and you'll have to protect him from a devourer.
When you give the amulet to Alvin, he'll tell you about his dreams, and how he sees Alina in the Fields, 'dancing in the sunlight, searching.' He'll then tell you that he feels bad after having these dreams (which will update the quest The Heat of the Day), and he'll run off.
Note: Alvin can tell you about his dreams at other times, too.
From this point on, Alvin's quest will only update as a consequence of completing other quests:
Gambling Ghost Witcher 1 Walkthrough
- After you've killed Dagon in the quest Ripples, Alvin will tell you that he'd like to become a witcher -- 'one like you, not like Berengar' -- and you'll get three options to dissuade him from this idea. We've heard people claim that what you say to Alvin at times like this can change some things at the end of the game, but we've never noticed any differences, so feel free to say whatever makes sense to you.
- During the quest The Heat of the Day, after you've found the Shards of Alina's Mirror, Alvin will ask you for advice about his visions. Again, you should say whatever you want.
- After completing The Heat of the Day, Julian will tell you that the Fisher King (in Lakeside) would like to speak to you. The Fisher King in turn will direct you to the Lady of the Lake (on Black Tern Island). The Lady of the Lake will give you the silver sword Aerondight. We're not sure why this sequence updates Alvin's quest, since it doesn't seem to have anything to do with him, but it does.
- Finally, during the quest Free Elves, when the fighting starts up between the Order and the Scoia'tael, Alvin will teleport away, and you won't have any idea about where he went. At the conclusion of the quest, you'll decide to look for him in Vizima, but you won't ever see him again -- or will you?
1 - Alina's House2 - Country Inn3 - Ruins4 - RiverbankGambling ghost |
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Module |
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Details |
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this row only stops the spoiler from collapsing everything below it | and nothing more |
Male |
Race | Human (prior to his death) |
Fairytale ruins outside Murky Waters |
Gambling Ghost is what remains of a man obsessed with dice. He would not let such a small thing like death keep him from his passion. This is (was?) no mere hobby. Quite possibly the writer of the Diary of a Dice Collector. He can be found at the fairytale ruins outside the village of Murky Waters in Chapter IV (see Notes below).
When the witcher first meets the ghost, the latter exclaims 'Geralt of Rivia himself... you're renowned in the ghost world.' It seems our hero's reputation knows no bounds.
Gambling Ghost Witcher
If Geralt chose Triss to be Alvin's guardian in Chapter III, then he has to rescue Alvin from the Gambling Ghost, either through a fight or by beating him at a game of dice. If he does not kill the wraith to save Alvin, he has the choice to either let him live and keep him as a poker opponent, or send him to the great beyond.
Associated quests[edit edit source]
Video[edit edit source]
Notes[edit edit source]
- During the Alvin quest, the option to save Alvin from the Gambling Ghost by playing poker is only available if the Dice Poker: The Sharper quest is not yet complete. If Geralt has already beaten three sharpers, only the fight option remains.
- Killing the Gambling Ghost nets Geralt 200 in addition to the XP.
- If you left Alvin with Triss in Chapter III, the Ghost will not appear above his skeleton until you advance the Alvin quest to the point after you are told to give him the amulet.
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